Attacks Stopped Before
Players Notice.
Game hosting companies running Minecraft, FiveM, ARK, Rust, and other titles face relentless DDoS attacks from booter services, competitive griefers, and extortion campaigns. Flowtriq Managed puts trained analysts on-call 24/7 to handle detection, response, and escalation so your players stay connected and your servers stay online.
The Problem
Game servers are the most targeted infrastructure on the internet
Player experience collapses
A 2-second lag spike during a competitive match makes players disconnect. They don't wait for your team to fix it. They join a server hosted by someone who can handle attacks.
Community backlash spreads fast
Discord servers, Reddit threads, and Steam reviews fill up with complaints within minutes of downtime. One prolonged attack can damage months of reputation building.
Attacks hit when you're offline
DDoS attacks on game servers peak during evening hours and weekends, exactly when your community is most active and your team is least available to respond.
Most game hosting companies run lean. Your team handles provisioning, billing, support, and infrastructure. When a DDoS attack hits at 11 PM on a Saturday, the person who responds is the same person who was configuring a new server rack that morning.
Flowtriq's auto-mitigation handles the majority of volumetric floods without human intervention. But game server attacks are evolving. Attackers rotate vectors mid-attack, target specific game ports with protocol-aware floods, and use low-bandwidth application-layer techniques that sit just below detection thresholds.
These sophisticated attacks need human judgment. That is exactly what Flowtriq Managed provides.
SAT 23:14 Flowtriq auto-mitigates
SAT 23:14 Players: unaffected
SAT 23:31 Attacker switches to GRE + TCP ACK
SAT 23:31 Auto-rules only partially effective
SAT 23:32 Players experiencing lag spikes
WITH MANAGED RESPOND:
SAT 23:31 Analyst alerted, reviewing vectors
SAT 23:33 GRE filter + TCP challenge deployed
SAT 23:34 Traffic clean, players reconnecting
SAT 23:35 Upstream scrubbing armed as backup
Player downtime: under 3 minutes
Your involvement: zero
Why Managed
Auto-mitigation is the first line. Managed analysts are the second.
Game server DDoS attacks are more targeted and more persistent than generic volumetric floods. Attackers research your infrastructure, rotate vectors, and come back repeatedly. Having analysts who know your network turns a recurring nightmare into a handled problem.
Self-serve only
- Auto-mitigation handles standard UDP floods
- Multi-vector and protocol-aware attacks need manual tuning
- Thresholds static until someone reviews them
- Weekend and overnight attacks wait until morning
- You coordinate with upstream providers yourself
- No one watching when you're not watching
Self-serve + Managed SOC
- Auto-mitigation + human escalation for complex attacks
- Analysts deploy targeted filters for rotating vectors
- Monthly tuning keeps thresholds aligned with player activity
- 24/7 on-call coverage including nights and weekends
- Analysts handle upstream scrubbing coordination
- Every alert reviewed, every incident documented
Outcomes
What managed protection means for your game hosting business
Players stay connected
Sub-second detection and rapid analyst response mean attacks are resolved before players experience sustained lag or disconnects. Your community stays happy and your servers stay full.
Sell "DDoS Protected" with confidence
When you advertise DDoS protection, you can back it up with 24/7 analyst coverage. Server owners see the difference between a promise and a service that actually responds at 2 AM.
Sleep through attacks
Peak gaming hours are your off hours. Managed analysts cover the evenings and weekends when attacks are most common and your team is least available.
Reduce server owner churn
Server owners leave when their community experiences repeated downtime. Consistent, fast attack response keeps your customers loyal and reduces support ticket volume.
Focus on growth, not firefighting
Every hour your team spends manually responding to DDoS attacks is an hour not spent on product improvements, new game support, or customer acquisition.
Incident transparency for server owners
Post-incident reports give server owners clear, factual summaries of what happened. This reduces angry tickets and builds trust with your customer base.
Service Tiers
Coverage that matches your game hosting operation
Mon-Fri 8am-8pm ET
All tiers month-to-month with no commitment. Annual billing saves 20%. Managed tiers are in addition to your Flowtriq platform subscription.
How It Works
What our analysts do when your game servers are under fire
Instant triage: When an alert fires on any game server node, the on-call analyst reviews the attack type, vector breakdown, and current mitigation effectiveness within minutes.
Hands-on response: If auto-mitigation is insufficient, the analyst deploys targeted rules: GRE filters for tunnel floods, SYNPROXY for TCP attacks, source-port blocks for amplification vectors, and BGP escalation for volumetric floods that exceed local capacity.
Upstream coordination: For attacks that saturate your uplink, analysts coordinate directly with your upstream provider to activate scrubbing or BGP-based filtering, without waking up your team.
Post-incident delivery: After every significant incident, a summary report is delivered with attack details, actions taken, and recommendations for hardening. Share these directly with affected server owners to maintain trust.
Game: Minecraft (port 25565)
21:42:01 UDP flood detected, 1.4 Gbps
21:42:01 Auto-mitigation: nftables drop active
21:42:01 Players: unaffected
21:58:14 Attack vector shift: TCP ACK + ICMP
21:58:15 Analyst reviewing new vectors
21:59:02 Analyst deploys TCP challenge rules
21:59:10 ICMP rate limit applied
21:59:18 All vectors contained
22:14:00 Attack subsides, rules withdrawn
Report sent to team + server owner
FAQ
Questions from game hosting companies
On the Respond tier, analysts are on-call 24/7 with a 15-minute response SLA. On the Dedicated tier, your named analyst responds within 5 minutes. In practice, most responses happen faster than the SLA because game server attacks are high-priority incidents our team is trained to handle.
Yes. UDP amplification is the most common attack vector against game servers. When auto-mitigation rules are insufficient (e.g., the attacker rotates source ports or uses protocol-specific vectors), our analysts deploy targeted filters, enable SYNPROXY for TCP floods, and escalate to BGP scrubbing or upstream coordination as needed.
Our analysts are trained on the traffic characteristics of game servers, including high UDP packet rates during normal gameplay, burst patterns during map changes or player joins, and the difference between a legitimate player surge and an attack. This context helps them avoid false positives that would disrupt your players.
Yes. The managed service covers your entire Flowtriq workspace, but analyst priority and custom runbooks can be configured per-node. If certain game servers are consistently targeted, your analyst can build specific response procedures for those nodes.
Yes. Even when there are no active incidents, analysts review alert history, tune detection thresholds, and monitor for anomalies that could indicate reconnaissance or slow-ramp attacks. Monthly reports summarize all activity and recommended changes.
Flowtriq detects and mitigates attacks regardless of their source. Whether the attack comes from a booter service, a botnet, or a disgruntled player with a stress-testing tool, the detection and response is the same. Our analysts have seen it all.
Auto-mitigation runs continuously and independently. Managed adds a human layer on top. Analysts verify that auto-mitigation is working correctly, step in when it needs adjustment, and handle escalation scenarios that require human decision-making, like coordinating with upstream providers or deploying BGP actions.
No. Managed protection works whether you host 5 game servers or 500. The service is priced per tier, not per node, so the cost stays the same regardless of your fleet size.